Jeremy Baker wrote:
yeah i already got the hang of getting an entire track beatmapped perfectly with the metronome using only a marker every 16 or 32 bars, really awesome stuff.
could be my ears playing tricks on me, but it just seems like ableton introduced some static/grit type artifacts to some of the highs, noticably things like cymbals and washes, not a stutter from improper mapping, but just some i dunno, noise? lack of a better term....
anyhow, yeah having 2 tracks 100$% dead on for the entire length of an 8 minute track can be interesting... ill have to play some more i suppose
heres one for you
with a track that has the first downbeat like 60 seconds into the track, would you just chop off the ambient intro then butt it up against the mapped section seperately? or is there a way to have the intro be like 'negative time' and beat 1 still be at the downbeat?
make sense what im asking?
If your not planning on using the Ambient intro in the mix, just slice it off so that the track starts right on the down beat. If you want to use the ambient intro, slice it off, change the time stretching method ot 'Tone' and but it up right against the original piece.
If your getting noise... Try and play the .wav back without any mapping applied to it at all. If you still hear the sound you're talking about... It's gotta be in the .wav (IE, You should be able to load the wav into another program like Sound Forge and hear the same thing.) One last thing you can try is to hit the 'Hi-Q' button in the Sample Window. This will use a more rigerous method for time stretching so you get lets artifacting in the pitch shift (But also ends up using more proc. power.) I usually go through and 'Hi-Q' everything when I'm ready to do the final master / mixdown. Hope that helps. =>